Alpha Response – High-Voltage Cooperative Police Action

Alpha Response is a cooperative tactical first-person shooter developed by Ultimo Ratio Games, a studio led by Minh “Gooseman” Le (co-creator of the original Counter-Strike). Currently in early access, it puts players in the boots of an elite police squad facing a wave of crime in a city under siege. With its fast-paced, arcade-style mechanics, it promises intense cooperative PvE shootouts—though for now, its potential is limited by the lack of active online players.

REVIEWS

Carles "Zettai"

7/11/20254 min read

Introduction

More than twenty years after co-creating Counter-Strike, Minh Le returns to the FPS genre with a very different proposal from the legendary competitive shooter. Alpha Response flips the Payday formula on its head: here you’re not the criminals, but the law enforcement trying to stop heists, rescue hostages, and defuse bombs. The game sets the stage as the “worst day” for the Alpha Response unit: a caricatured gang launches multiple simultaneous attacks across the city, resulting in a chain of missions where threats must be neutralized one after another with little time to breathe.

Stylistically, the game evokes arcade police-action classics like Virtua Cop or even John Woo movies rather than a realistic tactical sim. From the outset, its intentions are clear: constant, fast-paced action with no distractions, no loot boxes, and no battle passes. But does this over-the-top cooperative FPS deliver? Let’s break it down.

Gameplay and Mechanics

Alpha Response is a tactical cooperative PvE FPS designed for solo play or up to 4-player teams. Players take the role of elite international police officers facing high-stakes missions that require accuracy and teamwork—defusing bombs, rescuing hostages, or stopping heists.

What sets it apart is its “scene chaining” structure. Sessions can span several missions back-to-back, creating an almost non-stop crisis simulation. For example: one mission might have you fighting waves of enemies while locating explosives, followed immediately by a robbery to stop or a VIP escort across several blocks. This creates a frantic, race-against-time feel that keeps tension high.

Despite its police theme, Alpha Response is no sober tactical sim like SWAT 4 or Ready or Not. Instead, its DNA is arcade action: fast, direct, and accessible. Objectives are simple and immediate, the interface is clear, and the game throws you into chaos from the first second. Still, recklessness gets punished—enemies can drop you in just a few hits, especially at higher difficulties where a single bullet can kill.

Difficulty is highly customizable with sliders for enemy numbers, damage, and more. Players can also purchase weapons, gear, shields, and grenades between missions, tailoring their loadout. Coordination is crucial: reviving teammates under fire and covering zones can feel like a blockbuster scene filled with gunfire and frantic shouts.

Currently, content is limited—just two main maps. Each map does offer varied objectives and randomized elements (enemy factions, bomb placement, mission order), but after several hours repetition sets in. The roadmap promises 40+ missions and more enemies, which would expand replayability.

The bigger issue: low player population. Servers are often empty, and while playing solo is possible, the lack of AI teammates makes it far less enjoyable. The devs have announced AI squadmates are coming, but until then, solo players will struggle to experience the game’s core.

Art Direction and Technical Performance

Over-the-top and visceral best describe the presentation. Rather than realism, Alpha Response embraces a 90s-arcade vibe: gunfire is deafening, enemies fly through the air with exaggerated ragdoll physics, and blood sprays cartoonishly. This exaggerated violence paired with colorful HUD elements gives it a playful, tongue-in-cheek tone.

Maps are urban and varied—busy streets, metro stations, cathedrals—connected in a way that forces players to sprint or drive to each new hotspot. Civilians appear in combat zones, adding immersion and tension, as stray bullets can harm them.

Powered by Unreal Engine, visuals are solid: detailed explosions, decent character models, and lively cityscapes. Early bugs (civilians spawning in walls, laser sight glitches, performance dips) have been largely patched out, with frequent updates improving optimization and AI. In our testing, performance was stable aside from minor glitches.

Sound Design

Sound plays a central role in amplifying chaos. Guns roar with explosive volume—even “silenced” pistols crack louder than a .50 cal in other games. Explosions, glass shattering, and police sirens complete the city-under-siege atmosphere.

Footstep spatialization helps track enemy movement, while radio chatter from a commander provides frantic, sometimes over-the-top commentary that adds flavor, though not everyone will love the delivery.

Music is sparse, with most of the “soundtrack” coming from bullets and explosions. There’s no Spanish localization yet—everything is in English—which may be a barrier for some.

The Good

  • Intense, non-stop cooperative action

  • Missions mix bomb defusals, rescues, and escorts

  • Spectacular arcade style with exaggerated violence

  • Highly customizable difficulty and loadouts

  • Frequent patches and an ambitious roadmap

The Bad

  • Very small player base, hard to find co-op matches

  • Only two maps currently

  • No AI teammates yet (solo play feels empty)

  • Occasional minor technical issues in Early Access

Conclusion

At its core, Alpha Response is a love letter to old-school arcade shooters, modernized with a cooperative twist. The gameplay loop is fast, fun, and immediately engaging, and Minh Le’s influence shows in the clean mechanics and weapon balance. When everything clicks—four players coordinating across chained missions—the game shines with adrenaline-fueled chaos.

But right now, its Achilles’ heel is its empty servers. Without an active community or AI allies, it’s difficult to recommend as a full experience. There’s a great game here, but it’s locked behind Early Access and waiting for either a player base to grow or AI support to arrive.

If those conditions improve, Alpha Response could carve out a niche as a cult co-op hit. For now, it’s an exciting but underpopulated gem.

Final Score: 6/10

Recommended for:

  • Fans of cooperative tactical shooters

  • Groups of friends who want high-octane PvE action

  • Nostalgic players who loved 90s arcade shooters

  • Early Access supporters willing to bet on potential

Available on: PC (Steam, Early Access)