ENTREVISTAMOS A JOSÉ MARÍA VILLALOBOS | PERFILES SECTOR GAMING | CINE & VIDEOJUEGOS & METAVERSO
Episode notes
José María Villalobos, a novelist and writer specializing in film and videogames, explains his professional career, his Game Design training and the book he is preparing about videogame mechanics and narratives. He also describes how he approaches his criticism, from finding an initial spark to working with frequent deadlines, and recalls the analysis he wrote about Disco Elysium.
The conversation devotes considerable time to audiovisual adaptations of videogames and the difficulty of transferring the player’s subjective experience to film. Possible adaptations of Mass Effect, Fallout, The Elder Scrolls and Mafia are discussed, along with the greater control companies could exercise over future films and series.
The programme reviews the evolution of cinema and streaming, visual effects and virtual production with Unreal Engine, as well as the reception of The Lord of the Rings: The Rings of Power and House of the Dragon. Villalobos presents his view of the metaverse, its social possibilities and its privacy and regulatory risks. Finally, they discuss cultural criticism, podcasts, audiobooks, international collaborations, events and virtual reality, including an upcoming MetaConnect presentation.
Chapters
- 3:29 Professional career and book about videogames
- 6:23 Writing and criticism of Disco Elysium
- 8:23 Videogame adaptations for film and television
- 20:47 Cinema, streaming and virtual production
- 26:31 Companies’ control over adaptations
- 32:32 The Rings of Power and House of the Dragon
- 40:36 Media convergence and the metaverse
- 54:00 The evolution of videogame criticism
- 59:31 Podcasts, audiobooks and new formats
- 1:14:58 MetaConnect and virtual reality
