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Podcast episode

SECTOR GAMING 18: Cyberpunk 2077 retrasado (otra vez) + AMD vs NVIDIA + Comentamos Half Life Alyx y Whatchdogs Legion

October 31, 2020 · 01:58:57

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Episode notes

The episode reviews several releases and industry debates from late 2020. The conversation focuses especially on the delays to Cyberpunk 2077, its optimization problems on PS4 and Xbox One, the pressure on CD Projekt, and the effect of cross-generation releases on the final result. The hosts also discuss Ubisoft’s delay strategy and ambiguous information about Assassin’s Creed Valhalla, its 4K resolution, and possible upscaling on new-generation consoles. The program analyzes AMD’s new graphics cards against NVIDIA, covering performance, pricing, ray tracing, drivers, and the architecture of the new consoles. Cloud gaming on Nintendo Switch is also explained. Half-Life: Alyx receives an extensive analysis focused on immersion, physics, manual reloading, movement options, accessibility, and the wireless Oculus Quest 2 experience. Finally, Watch Dogs Legion occupies a large part of the program, with discussion of London, character recruitment, the story, artificial intelligence, driving, dubbing, and its position within Ubisoft’s catalogue. The closing section gathers news about PlayStation, Xbox, Ubisoft, and several releases.

Chapters

  1. 1:28 First impressions of Watch Dogs Legion and Half-Life: Alyx
  2. 3:48 Hyrule Warriors demo
  3. 6:14 The delays to Cyberpunk 2077
  4. 13:36 The limits of cross-generation games
  5. 17:22 Assassin’s Creed Valhalla and 4K
  6. 19:58 Planning, pressure, and Cyberpunk 2077’s future
  7. 33:10 AMD versus NVIDIA and new graphics cards
  8. 44:29 Cloud gaming on Nintendo Switch
  9. 47:07 Half-Life: Alyx and immersion in virtual reality
  10. 1:03:20 Watch Dogs Legion analysis
  11. 1:39:38 PlayStation, Xbox, and Ubisoft news