SECTOR GAMING 37 | Entrevista a JOSÉ MARÍA VILLALOBOS | Escritor
Episode notes
José María Villalobos reviews his career as a writer and film and video game communicator since 2008, as well as the process and reception of his books. The conversation addresses the limited visibility of essays about video games and the increasingly close relationship between film and video games, especially in their narratives and major productions. The participants also discuss the discomfort and shifts in perspective proposed by The Last of Us Part II, along with Villalobos’s current position on piracy. The interview examines adaptations of Game of Thrones and the role of video games during lockdown, when playing served as a form of escape. The guest shares his habits when creating characters, his beginnings in specialized journalism, and his way of mixing references from film, music, comics, and video games. He explains how Assassin’s Creed Origins helped him imagine settings for his novel and discusses his future literary projects. In the final section, he recalls his favorite games, all-night gaming sessions, and his experience with Resident Evil 7 and Resident Evil Village in first person.
Chapters
- 0:50 José María Villalobos’s career and books
- 5:03 The relationship between film and video games
- 8:32 Narrative and empathy in The Last of Us Part II
- 10:58 First pirated games and his current position
- 16:09 Adaptations of major franchises into video games
- 18:19 La distopía digital and lockdown
- 22:46 Habits when creating characters
- 32:50 The novel-writing process
- 37:09 Favorite console and video game
- 58:20 Resident Evil and first-person horror
