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Podcast episode

SECTOR GAMING 42 | DEBATE: ¿Son los eSports y los Juegos Olímpicos realmente compatibles?

June 2, 2021 · 14:50

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Episode notes

The episode debates whether eSports and the Olympic Games are truly compatible, based on a competition announced by the IOC. The proposal links five digital categories to traditional sports and lets each federation choose the corresponding video game. Examples such as eBaseball Powerful Pro Baseball 2020 for baseball and Gran Turismo for motorsport are discussed, along with the need for clear rules and mechanisms to prevent conflicts of interest.

The participants question whether this format represents eSports, since it would not include them as a full Olympic discipline, but rather as digital extensions of existing sports. They also suggest that the IOC may be seeking to attract younger audiences and regain interest in the Games. The debate particularly criticizes the exclusion of competitive games such as League of Legends, Counter-Strike and Valorant, while FIFA and NBA 2K could benefit from future commercial opportunities.

As an alternative, they propose an independent international structure with national teams, common rules and an official world championship. The conclusion is that eSports will continue to grow and can coexist with traditional sport, but should not be completely merged with the Olympics.

Chapters

  1. 0:12 Olympic format and video game selection
  2. 4:09 Compatibility between eSports and the Olympic Games
  3. 7:18 An alternative model for eSports
  4. 8:32 Exclusion of non-sports competitive games
  5. 12:15 Independent growth of eSports