Skip to content
Podcast episode

SG 92 | Assassin's Creed MIRAGE + Disney Dreamlight Valley + STEAM DECK & Friends

September 12, 2022 · 01:35:50

Ready to listen0:00
Open on iVoox

Episode notes

The episode reviews several Ubisoft updates and debates whether Assassin’s Creed Mirage offers enough reason to preorder or buy it at launch. The participants value its return to stealth and a structure closer to the series’ origins, although they prefer to wait for gameplay and more details about the final product. They also discuss Skull & Bones, its naval combat, customization, and combination of PvP and PvE. Disney Dreamlight Valley occupies a large part of the program: they describe its characters, missions, activities, customization, progression, and early-access model, as well as its cross-platform save support. The conversation includes first experiences with Steam Deck, its possibilities as a handheld computer, game compatibility, desktop mode, and performance. Other news covers Elden Ring and Demon’s Souls Remake, Marvel’s Midnight Suns, CD Projekt’s plans for The Witcher 3 and Cyberpunk 2077, Call of Duty’s multiplatform strategy, Halo Infinite’s problems, and Forspoken’s expected length. They also compare Meta Quest Pro with PSVR2.

Chapters

  1. 1:53 Ubisoft Forward and Assassin's Creed
  2. 4:34 Disney Dreamlight Valley: first impressions
  3. 8:32 Elden Ring and Demon's Souls Remake
  4. 10:19 Steam Deck and tested games
  5. 12:57 Assassin's Creed Mirage: proposal and gameplay
  6. 23:20 Skull & Bones: naval combat and customization
  7. 42:07 CD Projekt's plans for The Witcher and Cyberpunk
  8. 45:47 Call of Duty: multiplatform and Game Pass
  9. 53:33 Halo Infinite and changes at 343 Industries
  10. 1:03:02 Steam Deck: experience and setup