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Podcast episode

ENTREVISTAMOS A CARLOS GONZALEZ TARDON | PERFILES SECTOR GAMING & METAVERSO

September 29, 2022 · 01:25:11

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Episode notes

The interview covers Carlos González Tardón’s career and work as a video game designer and consultant before focusing on the present and future of the metaverse. Carlos defines it as an immersive, social virtual environment capable of bringing together video games, concerts, exhibitions and other experiences, with potential access through headsets, mobile devices, computers and consoles. He also compares current metaverses with Habbo and Second Life, and explains how virtual reality requires mechanics adapted to the body, gestures and device limitations.

The conversation also addresses virtual economies, bots, data protection, regulation, neural interfaces, artificial intelligence and telepresence through robots and drones. The industry section discusses Spanish talent, accessibility, simulators and the diversity of markets for large and independent games. Carlos argues for a balanced relationship with video games: he acknowledges possible addiction problems, while also highlighting their social, cognitive and therapeutic uses. Finally, he comments on the evolution of AI in games, new haptic interfaces and the sector’s future fragmentation.

Chapters

  1. 2:24 Carlos González Tardón’s career and current role
  2. 6:22 Definition and characteristics of the metaverse
  3. 7:58 Habbo and Second Life as virtual-world precedents
  4. 12:48 Designing experiences exclusive to virtual reality
  5. 22:59 Neural interfaces and artificial intelligence
  6. 30:04 Bots, virtual economies, identity and regulation
  7. 34:25 Telepresence and virtual space exploration
  8. 43:07 Spanish video game talent and industry
  9. 49:12 Addiction, monetization and family responsibility
  10. 1:00:36 Haptic interfaces, accessibility and the sector’s future