ENTREVISTAMOS A DAVID FERRIZ DE DEVILISH GAMES, CREADORES DE MINABO | PERFILES SECTOR GAMING & INDIES
Episode notes
David Ferriz, from Devilish Games, explains the origins and development of Minabo, a social simulator that follows life from birth to death. The project began as Trasoniri and eventually used turnips to simplify technical and artistic challenges. The interview also covers the studio’s trajectory and its experience with Onirike, which received a positive critical response despite slow sales. Minabo combines social relationships, life stages, consequences of decisions, and a free mode with missions that help guide the experience. Its mechanics include pets, hats with gameplay effects, hundreds of animations, and a seasonal cycle linked to the character’s movement. The conversation also discusses multiplatform development, console versions, Javi Belce’s soundtrack, and voices in the fictional Minabian language created by Kunda Da Silva. They address the visibility generated by the game’s name, its international strategy, and Selecta Play’s role in the launch planned for the first quarter of 2023. In the final section, Ferriz discusses commissioned projects, independent development, games created with his family, and the difficulties of making mobile games profitable.
Chapters
- 2:14 Minabo’s concept and origins
- 6:30 Onirike and Devilish Games’ evolution
- 12:58 Social relationships and references
- 17:25 Missions and free mode
- 23:12 Interactions, pets, and hats
- 29:27 Multiplatform and console development
- 33:32 Soundtrack, voices, and Minabian
- 41:09 International promotion and virality
- 45:38 Minabo’s launch and versions
- 51:07 Independent games and future projects
