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Podcast episode

[ESPECIAL] Entrevista a David Ferriz de Devilish Games, desarrolladores de ONIRIKE

July 7, 2021 · 01:03:05

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Episode notes

David Ferriz, Game Designer and co-founder of Devilish Games, reviews the studio’s history and his early steps in video game development. He explains how advertising and education contracts led to a company with two lines of work: client projects and independent games. He also discusses the team’s accumulated experience, its collaboration with other studios, and the reach achieved by its Flash games.

The interview devotes much of its time to ONIRIKE: its origin in an illustration project, its evolution from a 2D graphic adventure, the construction of its open world, and the addition of Spanish voice acting. Ferriz talks about public funding, administrative difficulties, and artistic decisions, including a stop-motion-inspired aesthetic and references to Tim Burton. He also discusses the game’s launch reception, stability, Steam price, and free demo.

The episode also examines the state of the Spanish industry, offers advice to new developers, and reflects on what making indie games means. Ferriz closes by expressing his intention to continue developing new projects with Devilish Games.

Chapters

  1. 3:27 ONIRIKE’s initial reception
  2. 5:48 Player preferences and gaming background
  3. 14:22 Ferriz’s beginnings in video game development
  4. 15:19 Devilish Games’ creation and business model
  5. 28:00 ONIRIKE’s origins and themes
  6. 34:35 ONIRIKE’s production and open-world design
  7. 40:52 The Spanish industry and advice for developers
  8. 45:48 ONIRIKE’s art direction and launch