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Podcast episode

[ESPECIAL] Entrevistamos a Narciso Alejo de Ra6tZ studio, creadores de AXOL

August 16, 2021 · 01:01:23

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Episode notes

In this interview, Narciso Alejo presents RA6TZ Studio and explains how AXOL began, a project that started during his video game engineering studies and grew after concept art was shared on social media. He reviews the production cost and timeline, the organization of a remote team during the pandemic, and the collaboration of people working on music, art, programming, and animation. He also discusses talent management, the difficulties of securing funding, and the goal of bringing the game to Steam, Nintendo, Xbox, and, in the future, other platforms.

The conversation details AXOL’s evolution from a mobile-oriented idea into a PC adventure with a possible move to consoles. Its environmental premise, Mexico-inspired settings, and side-scrolling system with depth are explained, along with the state of the technical alpha, updates, and future beta tests. In the final section, the participants reflect on talent and public funding in Spain and Mexico, while Narciso introduces Indies Latam, a monthly promotion initiative for Spanish-speaking studios. The episode ends by inviting listeners to follow AXOL and its social media accounts.

Chapters

  1. 2:04 RA6TZ Studio and AXOL origins
  2. 8:51 AXOL’s remote team and collaborations
  3. 16:45 Planned platforms for AXOL
  4. 20:47 AXOL’s current state and evolution
  5. 25:34 AXOL’s story, setting, and gameplay
  6. 31:19 The team and project origins
  7. 39:56 AXOL’s technical alpha
  8. 49:51 Talent and funding in the industry
  9. 58:04 Indies Latam and studio promotion