Especial INDIE DEV DAY | Entrevista a Daniel Santigosa | Sector Gaming & Podcast
Episode notes
In this special episode, Daniel Santigosa reviews the origins and evolution of Indie Dev Day, from the first independent-development gatherings to its consolidation as a free fair and nonprofit association. He explains how the event is funded, the growth in attendance, collaboration with studios, publishers, incubators and universities, and the difficulties of gaining recognition, resources and a larger venue in Barcelona.
The interview also covers the online and hybrid editions held during the pandemic and the exploration of virtual spaces. Daniel discusses the innovations in the edition described, including the Companion App, the official video game, Pitch and Match, the Catalan games exhibition, live music performances and the sticker album.
He also offers advice for starting an indie project, highlights the value of visitor feedback and discusses the presence of virtual reality, Steam Deck and tabletop games related to video games. The conversation also touches on talks, publishers, the awards system, the community, podcasts and the growing role of independent and double-A games in the industry.
Chapters
- 1:03 Daniel Santigosa's background and the start of Indie Dev Day
- 5:45 The event's definition, goals and funding
- 11:57 The project's challenges, recognition and growth
- 14:38 Online, hybrid and virtual-space editions
- 23:24 Edition innovations and participation
- 28:20 Advice for starting an indie project
- 34:59 Feedback, publishers and value for small studios
- 39:59 Virtual reality and portable formats
- 44:20 Tabletop games and fair programming
- 52:48 Publishers, awards and the event's future
