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Podcast episode

GHOSTWIRE TOKIO + TINY TINA'S WONDERLANDS + BOTW2 RETRASADO | SECTOR GAMING 72

March 29, 2022 · 01:34:05

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Episode notes

The episode reviews several releases and current news. It begins with the presenters’ early experience of Tiny Tina's Wonderlands, its chaotic humor and connection to Borderlands, before reviewing the release dates and timed exclusivity of that game and Ghostwire: Tokyo. The new PlayStation Plus is also explained, including its Essential, Extra and Premium tiers, available catalogue, timed trials and doubts about cloud-gaming stability. The main news is the delay of The Legend of Zelda: Breath of the Wild 2 until spring 2023. The programme discusses possible reasons and links the announcement to the accumulation of major releases during 2022 and 2023. In that context, several delayed or potentially delayed titles are mentioned, along with the situation surrounding Steam Deck. Another section focuses on Starfield, its lack of gameplay footage, possible delay and the graphics engine cited during the programme. The episode then provides an extended analysis of Ghostwire: Tokyo, covering its Shibuya setting, Japanese folklore, combat, exploration, length and technical aspects. Finally, it explores Tiny Tina's Wonderlands through its classes, magic, tabletop map, humor, difficulty, post-launch content and overall verdict.

Chapters

  1. 2:08 Tiny Tina's Wonderlands: first impressions
  2. 8:35 New PlayStation Plus
  3. 13:30 Timed trials and cloud gaming
  4. 24:22 Ghostwire: Tokyo: setting and premise
  5. 39:54 Ghostwire: Tokyo: length, combat and setting
  6. 49:29 The Legend of Zelda: Breath of the Wild 2 delay
  7. 1:02:09 Starfield: possible delay and marketing
  8. 1:07:02 Tiny Tina's Wonderlands: concept and progression
  9. 1:19:43 Tiny Tina's Wonderlands: difficulty, story and value