Hablamos con Sergio Palacián, CEO de MERIDIEM GAMES | Entrevistas Sector Gaming
Episode notes
Sector Gaming interviews Sergio Palacián, CEO of Meridiem Games, to look back at the company’s origins, founded in 2014, and its evolution from the release of Tropico 5 to the creation of its own physical editions. Palacián explains the aim of supporting studios, especially smaller ones, with distribution, communications, marketing and, when viable, physical-format manufacturing.
The conversation examines Meridiem’s values: attractive editions, additional content and an accessible price, as well as the balance between physical and digital markets. It also covers demand for boxed games, Nintendo’s weight in Spain’s physical market, publishing for PS VR2, and the risks involved in estimating print runs and pre-orders.
The episode argues for the collectible and preservation value of physical formats, using Fahrenheit as an example of bringing back a classic. Finally, it discusses the growth of Spanish video games, the need for greater public support, the difficulties of physical Xbox publishing, and plans for future releases and possible Meridiem celebrations.
Chapters
- 0:00 Programme opening
- 2:56 Meridiem’s origins and growth
- 4:32 Founding and the release of Tropico 5
- 8:47 First in-house editions
- 15:44 Structure and the digital market
- 20:02 Physical market and Nintendo
- 26:51 Publishing for indie studios
- 32:13 Fahrenheit and physical editions of classics
- 44:10 Value and longevity of physical formats
- 53:29 Meridiem’s plans and upcoming releases
