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Podcast episode

Iniciativa Assassin's #1 | Episodio 0

March 20, 2023 · 01:07:01

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Episode notes

This episode 0 launches an initiative devoted to covering Assassin's Creed game by game. The team reviews the origins and breadth of the series before focusing on the first title: its action, stealth and open-world approach, the Animus, Altaïr, climbing, viewpoints and the leap of faith. They then discuss the expansion of the formula with Assassin's Creed II and Ezio's journey, as well as the way the series blends fiction, historic cities and real figures.

The conversation covers Brotherhood, Revelations and the fatigue associated with annual releases, then highlights the naval battles of Assassin's Creed III and the enthusiasm Black Flag generated through its pirate setting. They also examine Unity's technical issues, Syndicate's industrial London, and the shift toward action RPGs in Origins and Odyssey. Valhalla is criticised for its length and repetition, although its combat, exploration and visuals are acknowledged.

The final stretch looks at Mirage, Codename Red and Infinity based on the information discussed in the show, reviews sales and favourite entries, and calls for more innovation, strong stories and more time between releases.

Chapters

  1. 0:20 Origins and scope of Assassin's Creed
  2. 2:26 The first Assassin's Creed: concept and reception
  3. 5:27 Exploration, stealth and parkour
  4. 8:05 Assassin's Creed II and the Ezio trilogy
  5. 16:03 Brotherhood, Revelations and annual-release fatigue
  6. 19:00 Assassin's Creed III and Black Flag
  7. 24:02 Unity, Syndicate and their contrasts
  8. 30:07 Origins and the shift toward action RPGs
  9. 34:30 Odyssey and criticism of Valhalla
  10. 46:05 Mirage, Codename Red and Infinity