¿Qué es el VRR? ¿Qué diferencias hay entre el VRR de Xbox y el de PS5? | SECTOR GAMING: THE LAB
Episode notes
This special episode of Sector Gaming: The Lab explains what VRR (variable refresh rate) is and how it differs from V-Sync. VRR adapts the display’s refresh rate to the FPS generated by the game, while V-Sync limits the signal to prevent screen tearing. The episode also compares Xbox and PS5’s VRR implementations, including their operating ranges and differences when games have not been patched. It highlights that Xbox can force certain 60 FPS games to 120 FPS through frame generation or duplication, though with some loss of sharpness. The discussion then covers Insomniac and Sony patches designed to use VRR in several PS5 games, as well as the perceived improvement in smoothness. Finally, it warns that FPS figures shown by some monitors or televisions may include frames generated by the GPU and may not reflect the game’s actual performance. As an example, it examines an 86 FPS reading that could represent 43 real FPS with duplicated images.
Chapters
- 0:41 What VRR is and how it differs from V-Sync
- 3:16 General differences between Xbox and PS5 VRR
- 4:05 VRR operating range
- 5:38 Forcing 120 FPS on Xbox
- 6:55 Insomniac patches for PS5
- 8:01 FPS readings on monitors and televisions
