SECTOR GAMING 56 | Metroid Dread + Far Cry 6 + Actualidad
Episode notes
This episode reviews several releases and current gaming news. The first major review focuses on Metroid Dread, discussing its critical and commercial reception along with its development by MercurySteam. Later, the analysis explores its return to two-dimensional action, its story following Metroid Fusion, the gradual recovery of abilities, boss difficulty, the E.M.I., exploration, mobility, length, and its classification as a Metroidvania.
The episode also covers Xbox and the evolution of its sales in Japan, as well as historical changes involving AMD and Intel. Current news includes the removal of Grand Theft Auto III, Grand Theft Auto: San Andreas, and Grand Theft Auto: Vice City from digital stores before their joint release. The program also discusses Blue Box Game Studios’ presentation of Prologue, while leaving its connection to Abandoned unresolved.
The Battlefield 2042 beta leads to discussion of its maps, vehicles, customization, destruction, and possible Battle Royale influences. Finally, Far Cry 6 is analyzed through its continuity with Far Cry 5, setting, systems, side missions, co-op, length, and lack of structural innovation. The episode ends by announcing a future test of Back 4 Blood.
Chapters
- 0:01 Metroid Dread: reception and assessment
- 6:49 Xbox, AMD and sales in Japan
- 9:19 Grand Theft Auto: The Trilogy
- 12:09 Prologue and the uncertainty surrounding Abandoned
- 13:49 Battlefield 2042: beta impressions
- 28:17 Metroid Dread: return and development
- 33:44 Metroid Dread: difficulty and saving
- 46:59 Far Cry 6: continuity and systems
- 49:25 Far Cry 6: setting and story
- 57:40 Far Cry 6: co-op and length
