SECTOR GAMING | Entrevista KillBug Studios, creadores de Rise of Dominance
Episode notes
Interview with Juanma Jiménez, Project Manager, and Antonio Caballero, Game Designer at KillBug Studios, about the studio’s creation and evolution. The guests explain that the project began in 2020 and is being developed in a handcrafted way, with support from mentors and without giving up creative flexibility. They also discuss the difficulties of financing an independent game and their relationship with publishers and investors.
The project is in a pre-MVP or vertical slice phase. Rise of Dominance is described as a free-to-play 4X RPG for mobile, designed to combine short and long sessions, depth, specialized professions, village building, clan cooperation, PvE and different PvP modes. The interview also covers the challenge of balancing numerous skills and levels, along with the design’s accessibility and inclusion decisions.
The team presents plans for tournaments, an economy that is not pay to win, new enemies, community participation, and release on Android and Apple. It also discusses the game’s satirical lore, biomes, interdependence between specializations, and the future possibility of exploring virtual reality. Finally, the episode reviews the MVP, funding, alpha and next development steps.
Chapters
- 0:09 KillBug Studios and the project’s origins
- 21:57 The studio’s origins and remote work
- 24:22 Depth, professions and mobile design
- 32:13 The challenge of skills, balance and accessibility
- 37:45 Tournaments and the economic model
- 54:32 Release, funding and MVP
- 59:50 PvP, PvE and narrative
- 1:06:28 Clans, servers and biomes
- 1:10:56 Alpha and next steps
