SECTOR GAMING | Entrevistamos al equipo de Bisper Studios, creadores de Soulmoon
Episode notes
Interview with Bisper Studios, the team responsible for Soulmoon, an independent project that was in alpha during the recording. Its members explain how they organize remote work from Mexico, Argentina, and Canada, with regular meetings and coordinated deliveries across departments. They also discuss the studio’s origins during the pandemic, their previous professional backgrounds, and the demands of developing an independent game: planning, discipline, communication, and many hours of work.
The conversation focuses especially on Soulmoon, described as a team-based shooter with two sides competing to capture zones. The design aims to combine frantic action and strategy through cover, shields, vertical movement, special grenades, and different roles. The game was still in pre-production, and the studio wanted to develop it together with the community through testing and feedback.
Bisper Studios also presents Pogo and Vesperia, projects connected through a shared universe with cross-references. In addition, the team discusses its promotional strategies, community building, a tournament planned for October 2, and future Soulmoon updates. The episode ends with information on how to find the studio and participate as a tester.
Chapters
- 2:45 Bisper Studios and the Soulmoon team
- 6:06 Organizing remote work
- 9:04 The studio’s origins and formation
- 12:12 The demands of independent development
- 16:02 Soulmoon’s development status and launch
- 33:07 Soulmoon’s concept and gameplay
- 41:17 Soulmoon gameplay features
- 50:11 Pogo, Vesperia, and a shared universe
- 56:27 Soulmoon tournament and future updates
