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Podcast episode

SG 163 | STELLAR BLADE + ¿Son un FRACASO los videojuegos de Xbox en PS5? + Actualidad

May 2, 2024 · 01:29:27

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Episode notes

The show begins by reviewing what the team has been playing, with Stellar Blade as the main focus, and also discusses games such as Dragon's Dogma, Rise of the Ronin and No Rest for the Wicked. It then talks about the presence of premium games on mobile, using Assassin's Creed Mirage and Ubisoft's distribution of titles through Netflix as examples.

The central segment debates whether releasing Xbox games on PS5 can be a commercial failure or an additional source of revenue. It contrasts the effects on the brand, the community and competition between platforms, compares PlayStation's and Xbox's cadence of exclusives, and considers the future of Call of Duty. The hosts also cover Helldivers 2's performance, IP rights and the slowdown in acquisitions.

In the news section, they discuss Take-Two's planned studio closures, TopSpin 2K25, the Starfield update, Fallout 5, Square Enix's strategy and Nintendo Switch 2 rumours.

The final stretch is an extensive review of Stellar Blade: its story and setting, combat, parry system, exploration, performance, difficulty, length, violence, audio and dubbing. They particularly praise the bosses and optimisation while questioning the construction of its narrative.

Chapters

  1. 1:29 Games played and mobile gaming
  2. 9:41 Xbox showcase and the PS5 debate
  3. 25:03 Exclusives, Call of Duty and Xbox strategy
  4. 33:26 Helldivers 2, IP rights and acquisitions
  5. 40:31 Take-Two closures and TopSpin 2K25
  6. 46:29 Starfield, Fallout 5 and Square Enix
  7. 58:25 Nintendo Switch 2 rumours
  8. 1:02:15 Stellar Blade: reception, story and setting
  9. 1:07:49 Stellar Blade: combat, exploration and performance
  10. 1:13:19 Stellar Blade: content, audio and final assessment