SG 216 | Valoramos DOOM DARK AGES + THE PRECINCT + DELIVER AT ALL COSTS & Actualidad
Episode notes
Sector Gaming devotes the episode to reviewing DOOM DARK AGES, The Precinct and DELIVER AT ALL COSTS, as well as covering current news. On DOOM, they highlight its medieval turn, heavier and more horizontal combat, the saw shield, secret exploration and a campaign with a greater narrative presence. They also compare its difficulty, music and standing against recent entries, and question measuring its success solely through direct sales when it is also on Game Pass.
The Precinct is praised for its driving, atmosphere and patrol, arrest and investigation tasks, but the team feels that its routine, progression and campaign ultimately fall short. DELIVER AT ALL COSTS is presented as a delivery game with a story, absurd physics, humour, vehicles and increasing variety; they especially value its chaos and see it as the more complete game, while acknowledging that delivering can become repetitive.
In the news section, they discuss Tainted Grail: The Fall of Avalon, perceived improvements to Star Wars Outlaws, Game Pass, Elden Ring Nightreign, EA's cancellation of Black Panther, The Witcher 3 sales, Switch 2 tests and doubts surrounding MindsEye.
Chapters
- 0:02 The Precinct and DELIVER AT ALL COSTS: first impressions
- 0:10 Free games, demos and community
- 0:12 Tainted Grail: The Fall of Avalon
- 0:17 DOOM DARK AGES: setting and gameplay
- 20:00 DOOM DARK AGES: combat, secrets and story
- 25:20 DOOM DARK AGES: tech, difficulty and Game Pass
- 32:23 Elden Ring Nightreign and the cancellation of Black Panther
- 41:10 The Witcher 3 and Switch 2 testing
- 56:30 The Precinct review
- 1:13:28 DELIVER AT ALL COSTS review
