SG 250 | Valoramos RE REQUIEM + Se lanza PSSR 2.0 + Nintendo Indies + Marathon
Episode notes
The episode opens with first impressions of Resident Evil Requiem, focusing on its performance on console and PC. Later, the show covers indie demos and releases: a classically styled action RPG, two projects linked by their inspiration from Disco Elysium, and several announcements from the indie scene. The central segment is devoted to Marathon and its Server Slam: they discuss PC performance, its extraction-shooter structure, cooperative play, maps, contracts, and its prospects against genre competition. They also debate its development costs, the demanding live-service market, and Bungie’s future.
Resident Evil Requiem’s assessment takes up a large part of the episode. They analyse the camera perspectives, story, and contrast between Grace, focused on survival and puzzles, and Leon, who is more action-oriented. They highlight graphics, lighting, sound, optimisation, length, difficulty modes, replayability, and price. They then cover the launch of PSSR 2.0 for PS5 Pro and its use in compatible games. The final stretch brings together news and rumours about Nintendo, Pokémon, The Witcher, Starfield, God of War, Assassin’s Creed, Crimson Desert, and The Wolf Among Us 2, before returning to highlighted indie games.
Chapters
- 0:00 Start of the show
- 2:12 First impressions of Resident Evil Requiem
- 7:05 Nintendo Indie World and indie demos
- 16:26 Marathon: Server Slam and extraction shooter
- 26:27 Marathon’s costs and competition
- 37:09 Resident Evil Requiem: cameras, story, and gameplay
- 45:04 Resident Evil Requiem: graphics, performance, and replayability
- 1:03:12 PSSR 2.0 for PS5 Pro
- 1:21:00 Current news and rumours
- 1:34:26 Indie World and indie games
