SG 251 | Marathon + Nueva Xbox + Actualidad
Episode notes
The episode opens with impressions of Marathon and Slay the Spire 2 before reviewing industry news. The show discusses Xbox's developer-focused event and debates rumours of a future hybrid console-PC machine, as well as Microsoft's communication about the project. It also covers the layoffs announced by Electronic Arts in teams linked to Battlefield 6, the strategic alliance between Sony and Bandai Namco, and Crimson Desert's performance options on consoles and PC. The conversation also looks at the rollout of DLSS 4.5 and trials of personalised pricing in the PlayStation Store.
The main section is devoted to Marathon. The participants describe it as an extraction shooter for three-player squads, focused on contracts, extraction, loot, factions and inventory. They highlight weapon responsiveness, sound, voice acting and its progression proposal, but question the clarity of the interface and the learning curve. Their main criticism is the solo experience: they feel that coordinating with strangers can be frustrating and miss dedicated single-player or PvE options. The final assessment presents it as a fun recommendation for fans of the genre, although one that needs more variety and long-term content.
Chapters
- 0:00 Show opening
- 1:46 Marathon and Slay the Spire 2
- 4:07 Xbox event and future console
- 16:02 Electronic Arts layoffs and Battlefield 6
- 19:16 Crimson Desert performance
- 24:07 DLSS 4.5 and frame generation
- 25:41 Personalised pricing in the PlayStation Store
- 28:28 Marathon: concept and activity
- 34:44 Marathon: solo play and learning
- 1:08:46 Marathon: final assessment
