SG 252 | Project Helix + Nintendo y PS Next Gen Update + Nvidia Next Gen IA
Episode notes
The episode opens with impressions of Marathon and a look at the current extraction-shooter scene, comparing its pace, inventory management and recent patches with other games in the genre. They also discuss Slay the Spire 2 in early access, which they see as familiar, highly addictive and featuring a more gradual difficulty progression.
The central segment examines NVIDIA DLSS 5 demonstrations: they appreciate the potential improvements to lighting, reflections and environments, but question whether AI could homogenize or alter the visual identity of faces. The conversation connects this to Horizon Worlds stepping back from virtual reality, PlayStation Portal streaming improvements and PSR 2.0 on PS5 Pro.
They then cover Starfield coming to PS5, Nintendo's handheld update, Xbox Copilot, Xbox automatic upscaling and NVIDIA shader compilation. They close with future Xbox hardware, Project Helix and expectations for Crimson Desert, whose abundance of systems and content inspires both interest and doubts.
Chapters
- 1:54 Marathon and extraction shooters
- 6:33 Slay the Spire 2 in early access
- 9:09 NVIDIA DLSS 5 and generative AI
- 26:53 Horizon Worlds and virtual reality
- 33:52 PlayStation Portal and PS5 Pro
- 39:54 Starfield comes to PS5
- 44:50 Xbox Copilot and in-game help
- 54:20 Future Xbox hardware
- 1:02:16 Project Helix and the next generation
- 1:04:36 Expectations for Crimson Desert
