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Podcast episode

SG 256 | Impresiones de SLAY THE SPIRE 2 + ACTUALIDAD

April 15, 2026 · 01:16:39

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Episode notes

The episode opens with comments on the Pragmata demo, highlighting its technical presentation and gameplay they find fresh, while leaving the story as the main unknown. They also discuss Crimson Desert, both for its huge length and horseback travel, as well as its sales, patches, and roadmap. They recommend Exit 8, explain its mechanic of spotting anomalies in a subway corridor, and discuss its Japanese film adaptation. They also suggest the Carl el Mazmorrero literary series.

In the news section, they cover Starfield’s arrival on PlayStation 5 and the technical issues mentioned for its additional content; Pragmata’s reception; an announced animated Bloodborne adaptation; PlayStation initiatives and hardware prices; Cyberpunk 2077’s graphics modes on PlayStation 5 Pro; and several Nintendo rumors and rumors of a future PlayStation handheld.

The central segment is devoted to impressions of Slay the Spire 2 in Early Access. They explain its act structure, deck-building, paths, items, difficulty, and between-run progression. They especially highlight simultaneous co-op, shared decisions, and the option to save a run and resume it another day. They close by mentioning a tabletop adaptation of Slay the Spire.

Chapters

  1. 3:00 Pragmata: demo and initial impressions
  2. 4:02 Slay the Spire 2: first impressions
  3. 6:54 Exit 8 and its film adaptation
  4. 14:23 Starfield on PlayStation 5 and its DLC
  5. 21:43 Pragmata: reception and new IP
  6. 23:59 Bloodborne animated adaptation
  7. 30:35 Cyberpunk 2077 on PlayStation 5 Pro
  8. 40:29 Crimson Desert: sales and roadmap
  9. 55:28 Slay the Spire 2: content and deck-building
  10. 1:01:52 Slay the Spire 2: cooperative multiplayer