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Podcast episode

SG 266 | Sony se carga el formato físico + ¿Es la peor generación de consolas?

July 5, 2026 · 01:21:16

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Episode notes

The episode opens with a pessimistic assessment of the current generation: the participants criticize major companies’ decisions, rising costs and component shortages, while championing the role of independent studios. The central issue is Sony’s alleged abandonment of physical media from 2028. Based on that report, they debate the consequences of concentrating sales, prices and access in digital distribution, compare physical purchases with licences subject to stores, servers and DRM, and recall the closure of the PlayStation 3 and PlayStation Vita stores. They also discuss the Steam Machine, whose price and availability they see as barriers for a broad audience, and talk about the demo of Onimusha Way of the Sword. The conversation reviews rumours about Xbox, Game Pass and possible studio reorganisations, stressing the need to distinguish them from confirmed information. In the final stretch, they assess a generation marked, in their view, by fewer exclusives, hardware and service price rises, layoffs and cancellations. As alternatives or counterpoints, they mention backward compatibility, physical media and cloud gaming.

Chapters

  1. 0:54 Disappointment with the current generation
  2. 6:12 Steam Machine: price and availability
  3. 10:24 Xbox rumours and media coverage
  4. 17:16 Sony and physical media
  5. 21:26 Digital ownership and DRM
  6. 25:12 Sony’s competition and strategy
  7. 32:18 RAM and SSD shortages
  8. 40:18 Rumours about Xbox studios
  9. 44:33 Digital ecosystem and price control
  10. 56:18 Assessment of the current generation