UNREAL 5 significa Next Gen + Return to MONKEY ISLAND + E3 Cancelado | SG 73
Episode notes
The episode reviews several games the team was playing, including Ghostwire: Tokyo, Gran Turismo 7, Century: Age of Ashes, Weird West, and Death Stranding Director’s Cut. The participants then share examples of glitches and bugs in The Division, Diablo, Elden Ring, and Viernes 13, including ways to leave the map, duplicate items, or defeat bosses by taking advantage of the environment. The news discussion focuses on the cancellation of E3 and the possibility of reinventing it through a hybrid format combining in-person attendance with online participation. Unreal Engine 5 is also discussed, including its possible generational leap, its use in the next The Witcher and the new Tomb Raider, and the differences between proprietary engines and tools such as Unity. Another segment covers path tracing and expectations for future NVIDIA GeForce RTX 4000-series graphics cards. Near the end, the show discusses Rainbow Six Siege coming to mobile and celebrates the announcement of Return to Monkey Island. This leads into a review of the influence of classic graphic adventures and their evolution toward cinematic narrative experiences.
Chapters
- 2:58 Ghostwire: Tokyo and Gran Turismo 7: progress and trophies
- 6:02 Century: Age of Ashes, dragon combat
- 7:01 Weird West: action, exploration, and difficulty
- 9:41 Death Stranding Director’s Cut comes to PC
- 11:23 Glitches and bugs in video games
- 24:06 Cancelled E3 and possible hybrid formats
- 38:58 Unreal Engine 5 and the new Tomb Raider
- 44:59 Proprietary and specialized graphics engines
- 53:01 Path tracing and NVIDIA graphics cards
- 1:04:28 Return to Monkey Island and the legacy of graphic adventures
